#include "solver/cfr_engine.hpp"

CFREngine::CFREngine(const GameState& initial_state)
    : initial_state_(initial_state)
    , tree_builder_(std::make_unique<TreeBuilder>(initial_state))
    , solved_(false)
{
}

CFREngine::~CFREngine() = default;

void CFREngine::solve(int iterations) {
    // TODO: Implement full CFR+ algorithm
    // For now, mark as solved
    solved_ = true;
}

Strategy CFREngine::get_strategy(const Hand& hand) {
    // TODO: Return actual strategy from CFR solution
    // For now, return placeholder
    Strategy strategy;
    strategy.bet_freq = 0.5;
    strategy.call_freq = 0.3;
    strategy.fold_freq = 0.2;
    return strategy;
}

void CFREngine::run_cfr_iteration() {
    // TODO: Implement CFR iteration
}

void CFREngine::update_regrets() {
    // TODO: Implement regret update
}

void CFREngine::update_strategies() {
    // TODO: Implement strategy update
}
